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	<title>*drawlabs - game development in the desert &#187; gamedev</title>
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		<title>amfast Python Remoting and Services Library for Flash, Flex and other AMF</title>
		<link>http://blog.drawlabs.com/2009/05/18/amfast-python-remoting-and-services-library-for-flash-flex-and-other-amf/</link>
		<comments>http://blog.drawlabs.com/2009/05/18/amfast-python-remoting-and-services-library-for-flash-flex-and-other-amf/#comments</comments>
		<pubDate>Mon, 18 May 2009 07:25:32 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[remoting]]></category>

		<guid isPermaLink="false">http://blog.drawlabs.com/?p=11</guid>
		<description><![CDATA[pyamf is pretty sweet for Flash remoting with Pythonic server side, but now we have two nicely done and integrated remoting kits for python on the server side.
amfast is a new remoting library  that looks to be as sweet as pyamf (where sweet == fast and useful).  I am checking out amfast now but the [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://pyamf.org/" target="_blank">pyamf </a></strong>is pretty sweet for Flash remoting with Pythonic server side, but now we have two nicely done and integrated remoting kits for python on the server side.</p>
<p><strong><a href="http://code.google.com/p/amfast/" target="_blank">amfast </a></strong>is a new remoting library  that looks to be as sweet as pyamf (where sweet == fast and useful).  I am checking out <a href="http://code.google.com/p/amfast/" target="_blank">amfast </a>now but the speed boost alone might be worth it.  For instance, working with real-time games, when you need static content you need to grab that quickly sometimes via a content service.  The faster that link the better. It also has <a href="http://twistedmatrix.com/trac/" target="_blank">Twisted</a> integration which is great for networking and <a href="http://www.sqlalchemy.org/" target="_blank">SQLAlchemy </a>integration which is in my opinion the best ORM for python (pyamf has twisted, django, pylons, sqlalchemy as well)</p>
<p><a href="http://code.google.com/p/amfast/" target="_blank">amfast </a>is well documented and has some great examples.  If you have the Python addiction, check it.</p>
<blockquote>
<h3><a name="Description">Description</a></h3>
<ul>
<li><a name="Description">AmFast is a Flash remoting framework for Python. </a></li>
<li><a name="Description">AmFast can use AMF to communicate between Python and Flash, Flex, and any other system that supports AMF. </a></li>
<li><a name="Description">AMF is a binary object serialization protocol used by Actionscript based applications. </a></li>
</ul>
<h3><a name="Server_Features">Server Features</a></h3>
<ul>
<li><a name="Server_Features">Support for NetConnection and RemoteObject RPC. </a></li>
<li><a name="Server_Features">Support for Producer/Consumer ‘push’ messaging with HTTP polling, HTTP long-polling, and real-time HTTP streaming channels. </a></li>
<li><a name="Server_Features">Support for authentication with NetConnection and RemoteObject. </a></li>
<li><a name="Server_Features">Flexible Target mapping system to map message destinations to invokable Target objects. </a></li>
<li><a name="Server_Features">Support for ChannelSets with multiple Channels to expose resources in different ways. </a></li>
<li><a name="Server_Features">Built in Channels for </a><a rel="nofollow" href="http://cherrypy.org/">CherryPy</a>, <a rel="nofollow" href="http://twistedmatrix.com/trac/">Twisted Web</a>, and plain WSGI.</li>
<li>Support for configurable Endpoints. Use AmFast’s built-in AMF encoder/decoder C-extension, or use an external AMF encoder/decoder, such as <a rel="nofollow" href="http://pyamf.org/">PyAmf</a> for a pure-Python implementation.</li>
</ul>
<h3><a name="AMF_Encoder/Decoder_Features">AMF Encoder/Decoder Features</a></h3>
<ul>
<li><a name="AMF_Encoder/Decoder_Features">AMF0/AMF3 encoder/decoder written in C as a Python extension for speed. </a></li>
<li><a name="AMF_Encoder/Decoder_Features">More than 10x faster than the </a><a rel="nofollow" href="http://pyamf.org/">PyAmf</a> encoder/decoder (even when using <a rel="nofollow" href="http://pyamf.org/">PyAmf’s</a> optional C-extension).</li>
<li>Map custom classes with ClassDef objects for complete control over serialization/de-serialization.</li>
<li>Full support for IExternalizable objects.</li>
<li>Data persistence with <a rel="nofollow" href="http://www.sqlalchemy.org/">SqlAlchemy</a> including remotely-loadable lazy-loaded attributes.</li>
<li>Actionscript code generation from ClassDef objects.</li>
</ul>
</blockquote>
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		<slash:comments>3</slash:comments>
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		<title>MochiMedia Launches MochiAds Leaderboard with Facebook Integration</title>
		<link>http://blog.drawlabs.com/2009/02/03/mochimedia-launches-mochiads-leaderboard-with-facebook-integration/</link>
		<comments>http://blog.drawlabs.com/2009/02/03/mochimedia-launches-mochiads-leaderboard-with-facebook-integration/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 13:00:54 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[monetization]]></category>

		<guid isPermaLink="false">http://blog.drawlabs.com/?p=7</guid>
		<description><![CDATA[MochiAds is one of the most used and community friendly companies for monetizing web games.  Today they released another great tool that I actually saw while playing some games on bigpoint.com, the new feature is facebook friend integration with the leaderboards.

This could prove useful for popular games or games popular among your friends adding that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mochiads.com/" target="_blank">MochiAds</a> is one of the most used and community friendly companies for monetizing web games.  Today they released another great tool that I actually saw while playing some games on <a href="bigpoint.com" target="_blank">bigpoint.com</a>, the new feature is <a href="http://mochiland.com/articles/introducing-facebook-friends-integration-with-mochiads-leaderboards" target="_blank">facebook friend integration with the leaderboards</a>.</p>
<p style="text-align: center;"><a href="http://mochiland.com/articles/introducing-facebook-friends-integration-with-mochiads-leaderboards" target="_blank"><img class="aligncenter" title="mochi ads games" src="http://farm4.static.flickr.com/3395/3249752563_2e457eda28_o.png" alt="" width="569" height="417" /></a></p>
<p>This could prove useful for popular games or games popular among your friends adding that extra competitive stat view.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>*drawlabs Game Development Studio Launches</title>
		<link>http://blog.drawlabs.com/2009/01/25/drawlabs-game-development-studio-launches/</link>
		<comments>http://blog.drawlabs.com/2009/01/25/drawlabs-game-development-studio-launches/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 03:01:21 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[services]]></category>

		<guid isPermaLink="false">http://blog.drawlabs.com/?p=5</guid>
		<description><![CDATA[*drawlabs is a small game development studio located in Chandler, Arizona doing primarily web based games in Flash, Flex, Silverlight, Unity3d, Director, iPhone, Android and plain (X)HTML/javascript for agencies, syndication, gaming networks, promotions and custom ip.  We contract and subcontract for game development, game design, network architecture and strategic marketing of your gaming product or [...]]]></description>
			<content:encoded><![CDATA[<p>*drawlabs is a small game development studio located in Chandler, Arizona doing primarily web based games in Flash, Flex, Silverlight, Unity3d, Director, iPhone, Android and plain (X)HTML/javascript for agencies, syndication, gaming networks, promotions and custom ip.  We contract and subcontract for game development, game design, network architecture and strategic marketing of your gaming product or brand you want to expose via an online game on a website, social network, mobile device or desktop download.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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