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	<title>*drawlabs - game development in the desert &#187; character</title>
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		<title>Character Sketch Prototype &#8211; Penguin</title>
		<link>http://blog.drawlabs.com/2009/06/07/character-sketch-prototype-penguin/</link>
		<comments>http://blog.drawlabs.com/2009/06/07/character-sketch-prototype-penguin/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 01:33:18 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[prototype]]></category>

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		<description><![CDATA[This is a character prototype for an upcoming game from drawlabs illustrated and coded by Ryan Christensen.
This character is one of the players and I can&#8217;t tell you much more about it other than it has penguin secret agents in it and it will be available on iphone and on  the web.
Because the game is [...]]]></description>
			<content:encoded><![CDATA[<p>This is a character prototype for an upcoming game from drawlabs illustrated and coded by Ryan Christensen.</p>
<p>This character is one of the players and I can&#8217;t tell you much more about it other than it has penguin secret agents in it and it will be available on iphone and on  the web.</p>
<p>Because the game is always scaling the view the characters need to be able to be identifiable from large to small.  In most cases if this was just for Flash for the web I would go total vector but for the iphone version it is bitmap to smoothing and swapping out might be necessary at varying levels.</p>
<p><img src="http://i81.photobucket.com/albums/j223/drawkbox/penguin2.png" alt="" /></p>
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