*drawlabse - game development studio for web based games, mobile games and social network games by Ryan Christensen located in Arizona, US
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Archive for the ‘development’ Category

Sunday, June 7th, 2009

This is a character prototype for an upcoming game from drawlabs illustrated and coded by Ryan Christensen.

This character is one of the players and I can’t tell you much more about it other than it has penguin secret agents in it and it will be available on iphone and on  the web.

Because the game is always scaling the view the characters need to be able to be identifiable from large to small.  In most cases if this was just for Flash for the web I would go total vector but for the iphone version it is bitmap to smoothing and swapping out might be necessary at varying levels.

Monday, May 18th, 2009

pyamf is pretty sweet for Flash remoting with Pythonic server side, but now we have two nicely done and integrated remoting kits for python on the server side.

amfast is a new remoting library  that looks to be as sweet as pyamf (where sweet == fast and useful).  I am checking out amfast now but the speed boost alone might be worth it.  For instance, working with real-time games, when you need static content you need to grab that quickly sometimes via a content service.  The faster that link the better. It also has Twisted integration which is great for networking and SQLAlchemy integration which is in my opinion the best ORM for python (pyamf has twisted, django, pylons, sqlalchemy as well)

amfast is well documented and has some great examples.  If you have the Python addiction, check it.

Description

Server Features

AMF Encoder/Decoder Features

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